2nd session log

Devin has connected.


dbatema has connected.

ignoreme! has connected.

host has connected.

Matt has connected.

SeanRoark has connected.




Dix von Wolfen 1: Took a short rest.
Gained 6 HP. Spent a healing surge.
HP: 25 / 25 — Surges: 6 / 7 — Power Points: 3 / 3 — APs: 1 — Daily Items: 1





Malik-Kai: 1d10





Malik-Kai: d10


* SeanRoark rolls: 1d10 => 9




Dix von Wolfen: Took a short rest.
Gained 6 HP. Spent a healing surge.
HP: 25 / 25 — Surges: 6 / 7 — Power Points: 3 / 3 — APs: 1 — Daily Items: 1





Malik-Kai:
  20 (d20)

+ 0 (? Lvl)
+ -1 (WisBonus)
+ 5 (training, racial, etc.)
= 24
Perception: Rolled 24.





dbatema:

Stonehenge, where the demons run…





Mad Merric:

  6 (d20)

+ 0 (? Lvl)
+ 5 (DexBonus)
+ 5 (training, racial, etc.)
= 16
Stealth: Rolled 16.





Devin:

hoozah for 16:10 ratios!





dbatema:

16:10 ftw!


You say to the GMs:

13 (d20)

+ 5 (DexBonus)
= 18.05 (decimals break ties)
Initiative: Mad
Merric rolled 18.05.





Kiel:

You have gained 1 action point(s), 1 magic item daily power use(s), and 1 healing surges.





Malik-Kai:
  9 (d20)

+ 0 (? Lvl)
+ -1 (WisBonus)
+ 2 (training, racial, etc.)
= 10
Nature: Rolled 10.





Mad Merric:

You have earned a milestone! Enjoy an additional action point and magic item daily power.





Ssuran Poisonscale Collector 1:
  Dagger  
  (1) Mad Merric    9 (d20)

+ 8 (8)
= 17
Rolled 17 vs. AC
( Miss )
 

 —    3 (1d6+2)

= 3
3 damage.  


Mad Merric has received initiative.




Mad Merric:

  OGB Move : move 8. avoid first OA.  





Mad Merric:

  Open the Gate of Battle  
  (1) Ssuran Poisonscale Collector 1    Dagger (imp):Ê

9 (d20)
+ 5 (DexBonus)
= 14
Rolled 14 vs. Reflex
 

 —    Dagger (imp):Ê

+ 8 (2d10)
+ 5 (DexBonus)
= 13
13 damage.  

      Target takes 3 extra damage if it was at full hit points.  





Mad Merric:

  Iron Soul Flurry of Blows : target takes 5 damage and cannot shift or make opportunity attacks  





Devin:

you miss btw





Mad Merric:

  Know Direction : This way is north!  


Kiel has received initiative.




Kiel:

  Hypnotism  
 Kiel seizes control of his enemy’s mind.
  (3) Silt Runner Rager 3    Lute:Ê

3 (d20)
+ 3 (IntBonus)
= 6
Rolled 6 vs. Will
 

Hit: Choose one: target uses a free action to make a melee basic attack against the creature of my choice with a +4 power bonus; or I slide the target up to 3 squares.





Silt Runner Rager 3:
  Brutal Spear  
  (1) Mad Merric    5 (d20)

+ 6 (6)
= 11
Rolled 11 vs. AC
( Miss )
 

 —    21 (4d6+4)

= 21
21 damage.  





Silt Runner Rager 2:
  Brutal Spear  
  (1) Malik-Kai    9 (d20)

+ 6 (6)
= 15
Rolled 15 vs. AC
( Miss )
 

 —    18 (4d6+4)

= 18
18 damage.  


Malik-Kai has received initiative.




Malik-Kai:
  Disrupting Advance  
 With an attackfollowed by a violent shove, your enemyflies backward. As itflailsfor balance, it loses itsfooting and stumbles into the creatures around it.
  (1) Silt Runner Rager 2    Bastard Sword:Ê

6 (d20)
+ 5 (IntBonus)
+ 3 (prof.)
= 14
Rolled 14 vs. AC
 

 —    Bastard Sword:Ê

9 (2[1d10]: 3, 6)
+ 5 (IntBonus)
= 14
14 damage.  

Miss: 0
Effect: You push the target 2 squares. The target and each enemy adjacent to the target at the end of the push are slowed until the end of your next turn.


Dix von Wolfen has received initiative.




Dix von Wolfen:
  Ravening Thought  
 ’The taste of your madness is sweet, share it with your friends.’
  (3) Ssuran Poisonscale Collector 1    Staff:Ê

17 (d20)
+ 5 (IntBonus)
= 22
Rolled 22 vs. Will
 

 —    Staff:Ê

+ 2 (2d6)
+ 5 (IntBonus)
= 7
7 Psychic damage.  

 (Sec.) (4) Silt Runner Rager 3    Staff:Ê

7 (d20)
+ 5 (IntBonus)
= 12
Rolled 12 vs. Will
 

 —    Staff:Ê

+ 1 (1d6)
+ 5 (IntBonus)
= 6
6 Psychic damage.  

 (Sec.) (3) Silt Runner Rager 2    Staff:Ê

5 (d20)
+ 5 (IntBonus)
= 10
Rolled 10 vs. Will
 

 —    Staff:Ê

+ 6 (1d6)
+ 5 (IntBonus)
= 11
11 Psychic damage.  

Hit: Ongoing 5 Psychic damage (save ends)
Miss: Half damage and Ongoing 3 Psychic damage (save ends)
Secondary Hit: Ongoing 5 Psychic (save ends)
Effect: Make a Secondary Attack





Silt Runner Rager 4:
  Brutal Spear  
  (1) Mad Merric    19 (d20)

+ 6 (6)
= 25
Rolled 25 vs. AC
( Hit )
 

 —    20 (4d6+4)

= 20
20 damage.  





Mad Merric:

  Second Chance : attacker must reroll  





Silt Runner Rager 5:
  Brutal Spear  
  (1) Kiel    11 (d20)

+ 6 (6)
= 17
Rolled 17 vs. AC
( Hit )
 

 —    9 (4d6+4)

= 9
9 damage.  





Silt Runner Rager 4:
  Brutal Spear  
  (1) Mad Merric    8 (d20)

+ 6 (6)
= 14
Rolled 14 vs. AC
( Miss )
 

 —    22 (4d6+4)

= 22
22 damage.  





Kiel:

Suffered 9 dmg.
HP: 16 / 26 — Surges: 5 / 9 — APs: 1 — Daily Items: 2





Silt Runner Inciter 1:
  Psionic Detonation  
  (5) Malik-Kai    9 (d20)

+ 6 (6)
= 15
Rolled 15 vs. Reflex
( Hit )
 

 —    8 (1d10+5)

= 8
8 Force damage.  

  (6) Kiel    13 (d20)

+ 6 (6)
= 19
Rolled 19 vs. Reflex
( Hit )
 

 —    10 (1d10+5)

= 10
10 Force damage.  

  (6) Mad Merric    13 (d20)

+ 6 (6)
= 19
Rolled 19 vs. Reflex
( Hit )
 

 —    8 (1d10+5)

= 8
8 Force damage.  

Click to toggle Dominated on Selected Target(s)





Silt Runner Inciter 1:
  Psionic Detonation  
  (5) Malik-Kai    14 (d20)

+ 6 (6)
= 20
Rolled 20 vs. Reflex
( Hit )
 

 —    7 (1d10+5)

= 7
7 Force damage.  

Click to toggle Dominated on Selected Target(s)





Kiel:

Suffered 8 dmg.
HP: 8 / 26 — Surges: 5 / 9 — APs: 1 — Daily Items: 2





Mad Merric:

Suffered 8 dmg.
HP: 21 / 30 — Surges: 10 / 13 — APs: 1 — Daily Items: 2





Malik-Kai: Suffered 8 dmg.
HP: 17 / 28 — Surges: 7 / 11 — APs: 1 — Daily Items: 2





Ssuran Poisonscale Collector 1:
  Dagger  
  (1) Mad Merric    18 (d20)

+ 8 (8)
+ 2 (temp.)
= 28
Rolled 28 vs. AC
( Hit )
 

 —    8 (1d6+2)

= 8
8 damage.  








Ssuran Poisonscale Collector 1:
3 (d20)

= 3
Saving throw: Rolled 3.

Failure: Ssuran Poisonscale Collector 1 remains with Psychic.





Ssuran Poisonscale Collector 1:
11 (d20)

= 11
Saving throw: Rolled 11.

Success: Ssuran Poisonscale Collector 1 has overcome Slowed.


Mad Merric has received initiative.




Mad Merric:

  Five Storms  
  (1) Ssuran Poisonscale Collector 1    Dagger (imp):Ê

7 (d20)
+ 5 (DexBonus)
= 12
Rolled 12 vs. Reflex
 

 —    Dagger (imp):Ê

+ 4 (1d8)
+ 5 (DexBonus)
= 9
9 damage.  

  (1) Silt Runner Rager 2    Dagger (imp):Ê

18 (d20)
+ 5 (DexBonus)
= 23
Rolled 23 vs. Reflex
 

 —     
  (1) Silt Runner Rager 3    Dagger (imp):Ê

20 (d20)
+ 5 (DexBonus)
= 25
Rolled 25 vs. Reflex
 

 —    Dagger (imp):Ê

+ 8 (1d8: MAX)
+ 5 (DexBonus)
= 13+6
CRIT: 13 damage, plus 6 damage.
 

  (1) Silt Runner Rager 4    Dagger (imp):Ê

19 (d20)
+ 5 (DexBonus)
= 24
Rolled 24 vs. Reflex
 

 —     





Mad Merric:

  Iron Soul Flurry of Blows : target takes 5 damage and cannot shift or make opportunity attacks  





Mad Merric:

Suffered 5 dmg.
HP: 16 / 30 — Surges: 10 / 13 — APs: 1 — Daily Items: 2





Mad Merric:

11 (d20)

= 11
Saving throw: Rolled 11.

Success: Mad Merric has overcome Poison.


Kiel has received initiative.




Kiel:

  Misdirected Mark  
 Kiel tags his enemy, then innocently points at his friend.
  (6) Silt Runner Inciter 1    Lute:Ê

1 (d20)
+ 4 (ChaBonus)
= 5
Rolled 5 vs. Reflex
 

 —    Lute:Ê

+ 7 (1d8)
+ 4 (ChaBonus)
= 11
11 damage.  

Hit: And the target is marked by an ally within 5 squares until the end of my next turn.
Click to toggle Mark:Yellow on Selected Target(s)





Silt Runner Rager 3:
  Penetrating Spear  
  (1) Mad Merric    8 (d20)

+ 6 (6)
= 14
Rolled 14 vs. AC
( Miss )
 

 —    9 (4d6+4)

= 9
9 damage.  

Click to toggle Vuln:Damage on Selected Target(s)





Silt Runner Rager 2:
  Penetrating Spear  
  (1) Kiel    15 (d20)

+ 6 (6)
= 21
Rolled 21 vs. AC
( Hit )
 

 —    22 (4d6+4)

= 22
22 damage.  

Click to toggle Vuln:Damage on Selected Target(s)





Kiel:

Suffered 22 dmg.
HP: -14 / 26 — Surges: 5 / 9 — APs: 1 — Daily Items: 2


Malik-Kai has received initiative.




Silt Runner Rager 2:
  Bone Spear  
  (2) Malik-Kai    12 (d20)

+ 6 (6)
= 18
Rolled 18 vs. AC
( Miss )
 

 —    12 (2d6+5)

= 12
12 damage.  





Malik-Kai:
  Sweeping Frostblade  
 This is me giving you the cold shoulder
  (1) Silt Runner Rager 3    Bastard Sword:Ê

3 (d20)
+ 5 (IntBonus)
+ 3 (prof.)
= 11
Rolled 11 vs. AC
 

 —    Bastard Sword:Ê

10 (1[1d10]: 10)
+ 5 (IntBonus)
= 15
15 Fire damage.  

  (1) Silt Runner Rager 5    Bastard Sword:Ê

6 (d20)
+ 5 (IntBonus)
+ 3 (prof.)
= 14
Rolled 14 vs. AC
 

 —    Bastard Sword:Ê

2 (1[1d10]: 2)
+ 5 (IntBonus)
= 7
7 Fire damage.  

  (1) Ssuran Poisonscale Collector 1    Bastard Sword:Ê

13 (d20)
+ 5 (IntBonus)
+ 3 (prof.)
= 21
Rolled 21 vs. AC
 

 —    Bastard Sword:Ê

9 (1[1d10]: 9)
+ 5 (IntBonus)
= 14
14 Fire damage.  

Miss: Half Damage and target is immobilized until the end of my next turn.
Effect: On hit: Target is immoblized (save ends)
Click to toggle Immobilized on Selected Target(s)





Malik-Kai:
  Aegis of Shielding  
 I mark 1 target in a burst 2 until I use the power again.
Effect: If marked target makes an attack that does not include me, it takes a -2 penalty to attack. If it hits and the mark is within 10 squares, an immediate interupt reduces any damage by 5+Con (1)





Malik-Kai: You have spent an action point.
Current APs:
0





Malik-Kai:
  Flame Cyclone  
 Can you take the heat?
  (1) Silt Runner Rager 3    Bastard Sword:Ê

18 (d20)
+ 5 (IntBonus)
+ 3 (prof.)
= 26
Rolled 26 vs. Reflex
 

 —    Bastard Sword:Ê

+ 5 (1d8+2)
+ 5 (IntBonus)
= 10
10 Fire damage.  

  (1) Silt Runner Rager 5    Bastard Sword:Ê

19 (d20)
+ 5 (IntBonus)
+ 3 (prof.)
= 27
Rolled 27 vs. Reflex
 

 —    Bastard Sword:Ê

+ 6 (1d8+2)
+ 5 (IntBonus)
= 11
11 Fire damage.  

  (1) Ssuran Poisonscale Collector 1    Bastard Sword:Ê

13 (d20)
+ 5 (IntBonus)
+ 3 (prof.)
= 21
Rolled 21 vs. Reflex
 

 —    Bastard Sword:Ê

+ 10 (1d8+2)
+ 5 (IntBonus)
= 15
15 Fire damage.  

Miss: 0


Dix von Wolfen has received initiative.




Dix von Wolfen:
  Mind Thrust (Aug 2)  
 Horrible purple tentacles caress the head of Dix’s target.
Augment (2): Remaining Power Points: 1 / 3.
  (7) Silt Runner Inciter 1    Staff:Ê

7 (d20)
+ 5 (IntBonus)
+ 2 (temp.)
= 14
Rolled 14 vs. Will
 

 —    Staff:Ê

+ 6 (2d10)
+ 5 (IntBonus)
= 11
11 Psychic damage.  

Hit: The target takes a penalty to all defenses equal to your Cha bonus (+2) until the end of your next turn.





Dix von Wolfen: You have spent an action point.
Current APs:
0





Dix von Wolfen:
  Mind Thrust  
 Horrible purple tentacles caress the head of Dix’s target.
  (7) Silt Runner Inciter 1    Staff:Ê

6 (d20)
+ 5 (IntBonus)
= 11
Rolled 11 vs. Will
 

 —    Staff:Ê

+ 7 (1d10)
+ 5 (IntBonus)
= 12
12 Psychic damage.  





Silt Runner Rager 4: Recharge: Rolled 5 vs. SPECIAL, and Brutal Spear cannot be used this turn.





Silt Runner Rager 4:
  Penetrating Spear  
  (1) Mad Merric    10 (d20)

+ 6 (6)
= 16
Rolled 16 vs. AC
( Miss )
 

 —    14 (4d6+4)

= 14
14 damage.  

Click to toggle Vuln:Damage on Selected Target(s)





Dix von Wolfen: I like the sound of psychic resurection.





Malik-Kai:
  Basic Attack (Ranged)  
  (1) Silt Runner Rager 3    Bastard Sword:Ê

19 (d20)
+ 0 (DexBonus)
+ 3 (prof.)
= 22
Rolled 22 vs. AC
 

 —    Bastard Sword:Ê

3 (1[1d10]: 3)
+ 0 (DexBonus)
= 3
3 damage.  





Silt Runner Rager 5:
  Penetrating Spear  
  (1) Malik-Kai    8 (d20)

+ 6 (6)
= 14
Rolled 14 vs. AC
( Miss )
 

 —    21 (4d6+4)

= 21
21 damage.  

Click to toggle Vuln:Damage on Selected Target(s)





Silt Runner Rager 3:
19 (d20)

= 19
Saving throw: Rolled 19.

Success: Silt Runner Rager 3 has overcome Immobilized.





Silt Runner Rager 5:
15 (d20)

= 15
Saving throw: Rolled 15.

Success: Silt Runner Rager 5 has overcome Immobilized.





Silt Runner Rager 3:
4 (d20)

= 4
Saving throw: Rolled 4.

Failure: Silt Runner Rager 3 remains with Slowed.





Silt Runner Rager 2:
8 (d20)

= 8
Saving throw: Rolled 8.

Failure: Silt Runner Rager 2 remains with Slowed.





Silt Runner Inciter 1: Recharge: Rolled 1 vs. 6, and Psionic Detonation cannot be used this turn.





Silt Runner Inciter 1:
  Incite Fury  
Click to toggle Dominated on Selected Target(s)





Silt Runner Rager 3:
  Bone Spear  
  (1) Mad Merric    13 (d20)

+ 6 (6)
= 19
Rolled 19 vs. AC
( Miss )
 

 —    9 (2d6+5)

= 9
9 damage.  





Silt Runner Rager 4:
  Bone Spear  
  (1) Mad Merric    5 (d20)

+ 6 (6)
+ 2 (temp.)
= 13
Rolled 13 vs. AC
( Miss )
 

 —    14 (2d6+5)

= 14
14 damage.  





Silt Runner Rager 5:
  Bone Spear  
  (1) Malik-Kai    18 (d20)

+ 6 (6)
= 24
Rolled 24 vs. AC
( Hit )
 

 —    17 (2d6+5)

= 17
17 damage.  





Silt Runner Rager 2:
  Bone Spear  
  (1) Dix von Wolfen    11 (d20)

+ 6 (6)
= 17
Rolled 17 vs. AC
( Hit )
 

 —    10 (2d6+5)

= 10
10 damage.  





Malik-Kai: Suffered 15 dmg.
HP: 2 / 28 — Surges: 7 / 11 — APs: 0 — Daily Items: 2





Mad Merric: HP: 16 / 30 — Surges: 10 / 13 — APs: 1 — Daily Items: 2





Ssuran Poisonscale Collector 1: HP: 0 / 36 — Surges: 1 / 1 — APs: 0





Dix von Wolfen: Suffered 10 dmg.
HP: 15 / 25 — Surges: 6 / 7 — Power Points: 1 / 3 — APs: 0 — Daily Items: 1


Mad Merric has received initiative.




Filk:

  Majestic Word  
 Kiel utters words of healing and inspiration.
Special: I can use Majestic Word twice per encounter, but only once per round.
      The target can spend a healing surge and regain an additional 4 hp. Also, I slide the target 1 square.  





Filk:

  Poisoned Strike  
 Kiel surprises his enemy with a poisoned blade.
  (1) Silt Runner Rager 2    Longsword:Ê

19 (d20)
+ 4 (ChaBonus)
+ 3 (prof.)
= 26
Rolled 26 vs. AC
 

 —    Longsword:Ê

4 (1[1d8]: 4)
+ 5 (5)
= 9
9 poison damage.  

Effect: Until the end of my next turn, if the enemy willingly moves more than 2 squares, or makes an attack, it then falls prone and is immobilized until the end of its next turn.





Malik-Kai: Gained 8 HP. Gained 4 temp HP.
HP: 10 / 28 + 4 temp. — Surges: 7 / 11 — APs: 0 — Daily Items: 2





Devin:

okay josh now it’s your turn





Silt Runner Rager 4:
  Bone Spear  
  (3) Mad Merric    15 (d20)

+ 6 (6)
+ 2 (temp.)
= 23
Rolled 23 vs. AC
( Hit )
 

 —    12 (2d6+5)

= 12
12 damage.  





Silt Runner Rager 3:
  Bone Spear  
  (1) Mad Merric    15 (d20)

+ 6 (6)
= 21
Rolled 21 vs. AC
( Hit )
 

 —    12 (2d6+5)

= 12
12 damage.  





Filk:

  Virtue of Cunning  
      Once per round, when an enemy misses an ally within (5 + 3) squares, I can slide that ally 1 square.  





Mad Merric:

Suffered 24 dmg.
HP: -8 / 30 — Surges: 10 / 13 — APs: 1 — Daily Items: 2


Kiel has received initiative.




Silt Runner Rager 2: Recharge: Rolled 5 vs. SPECIAL, and Brutal Spear cannot be used this turn.





Silt Runner Rager 3: Recharge: Rolled 1 vs. SPECIAL, and Brutal Spear cannot be used this turn.





Silt Runner Rager 2:
  Bone Spear  
  (1) Dix von Wolfen    16 (d20)

+ 6 (6)
= 22
Rolled 22 vs. AC
( Hit )
 

 —    14 (2d6+5)

= 14
14 damage.  





Silt Runner Rager 5:
  Bone Spear  
  (1) Filk    11 (d20)

+ 6 (6)
= 17
Rolled 17 vs. AC
( Hit )
 

 —    14 (2d6+5)

= 14
14 damage.  





Dix von Wolfen: Suffered 14 dmg.
HP: 1 / 25 — Surges: 6 / 7 — Power Points: 1 / 3 — APs: 0 — Daily Items: 1





Silt Runner Rager 3:
  Bone Spear  
  (1) Malik-Kai    3 (d20)

+ 6 (6)
= 9
Rolled 9 vs. AC
( Miss )
 

 —    14 (2d6+5)

= 14
14 damage.  





Malik-Kai:

Suffered 14 dmg. Lost 10 HP and 4 temp HP.
HP: 0 / 28 — Surges: 7 / 11 — APs: 0 — Daily Items: 2





Silt Runner Rager 2:
2 (d20)

= 2
Saving throw: Rolled 2.

Failure: Silt Runner Rager 2 remains with Slowed.





Silt Runner Rager 3:
14 (d20)

= 14
Saving throw: Rolled 14.

Success: Silt Runner Rager 3 has overcome Slowed.





Filk:

Suffered 14 dmg.
HP: 11 / 26 — Surges: 4 / 9 — APs: 0 — Daily Items: 1





Malik-Kai: Gained 16 HP.
HP: 16 / 28 — Surges: 7 / 11 — APs: 0 — Daily Items: 2


Malik-Kai has received initiative.




Malik-Kai:
  Sword Burst  
 Use the force!
  (1) Silt Runner Rager 3    Bastard Sword:Ê

20 (d20)
+ 5 (IntBonus)
= 25
Rolled 25 vs. Reflex
 

 —    Bastard Sword:Ê

+ 0 (1d6: MAX)
+ 5 (IntBonus)
= 5+4
CRIT: 5 Force damage, plus 4 damage.
 

  (1) Silt Runner Rager 2    Bastard Sword:Ê

4 (d20)
+ 5 (IntBonus)
= 9
Rolled 9 vs. Reflex
 

 —    Bastard Sword:Ê

+ 4 (1d6)
+ 5 (IntBonus)
= 9
9 Force damage.  

  (1) Silt Runner Rager 5    Bastard Sword:Ê

13 (d20)
+ 5 (IntBonus)
= 18
Rolled 18 vs. Reflex
 

 —    Bastard Sword:Ê

+ 4 (1d6)
+ 5 (IntBonus)
= 9
9 Force damage.  

Effect: Hit: 1d6 +Int force damage to each enemy


Dix von Wolfen has received initiative.




Dix von Wolfen:
  Distract  
 ‘Want some candy?’
Effect: The target grants combat advantage to the next creature that attacks it until the end of your next turn.
Click to toggle Combat adv. (some) on Selected Target(s)





Dix von Wolfen:
  Mind Thrust  
 Horrible purple tentacles caress the head of Dix’s target.
  (2) Silt Runner Rager 2    Staff:Ê

15 (d20)
+ 5 (IntBonus)
+ 2 (temp.)
= 22
Rolled 22 vs. Will
 

 —    Staff:Ê

+ 10 (1d10)
+ 5 (IntBonus)
= 15
15 Psychic damage.  





Silt Runner Inciter 1: Recharge: Rolled 5 vs. 6, and Psionic Detonation cannot be used this turn.
Recharge: Rolled 6 vs. SPECIAL, and Incite Fury cannot be used this turn.





Silt Runner Rager 3:
  Bone Spear  
  (1) Malik-Kai    12 (d20)

+ 6 (6)
= 18
Rolled 18 vs. AC
( Miss )
 

 —    11 (2d6+5)

= 11
11 damage.  


Filk has received initiative.




Filk:

  Misdirected Mark  
 Kiel tags his enemy, then innocently points at his friend.
  (0) Other    Lute:Ê

3 (d20)
+ 4 (ChaBonus)
= 7
Rolled 7 vs. Reflex
 

 —    Lute:Ê

+ 6 (1d8)
+ 4 (ChaBonus)
= 10
10 damage.  

Hit: And the target is marked by an ally within 5 squares until the end of my next turn.
Click to toggle Mark:Yellow on Selected Target(s)





Filk:

  Blunder  
 Kiel’s performance causes his enemy to blunder into his ally.
  (3) Silt Runner Inciter 1    Lute:Ê

11 (d20)
+ 4 (ChaBonus)
= 15
Rolled 15 vs. Will
 

 —    Lute:Ê

+ 2 (1d6)
+ 4 (ChaBonus)
= 6
6 damage.  

      I slide the target 2 squares, during which I or an ally can make a melee basic attack against the target as a free action, with a +4 power bonus to the attack roll.  





Malik-Kai:
  Basic Attack (Ranged)  
  (1) Silt Runner Inciter 1    Bastard Sword:Ê

1 (d20)
+ 0 (DexBonus)
+ 3 (prof.)
= 4
Rolled 4 vs. AC
 

 —    Bastard Sword:Ê

5 (1[1d10]: 5)
+ 0 (DexBonus)
= 5
5 damage.  





Malik-Kai: \r d20\





Malik-Kai: \r d20


* SeanRoark rolls: d20 => 7




Mad Merric:

Gained 11 HP. Spent a healing surge.
HP: 11 / 30 — Surges: 9 / 13 — APs: 1 — Daily Items: 2





Silt Runner Rager 4: Recharge: Rolled 3 vs. SPECIAL, and Brutal Spear cannot be used this turn.





Silt Runner Rager 4:
  Bone Spear  
  (1) Mad Merric    6 (d20)

+ 6 (6)
+ 2 (temp.)
= 14
Rolled 14 vs. AC
( Miss )
 

 —    10 (2d6+5)

= 10
10 damage.  


Mad Merric has received initiative.




Filk:

  Virtue of Cunning  
      Once per round, when an enemy misses an ally within (5 + 3) squares, I can slide that ally 1 square.  





Mad Merric:

  Five Storms  
  (1) Silt Runner Rager 4    Dagger (imp):Ê

6 (d20)
+ 5 (DexBonus)
= 11
Rolled 11 vs. Reflex
 

 —    Dagger (imp):Ê

+ 1 (1d8)
+ 5 (DexBonus)
= 6
6 damage.  


Kiel has received initiative.

Malik-Kai has received initiative.




Malik-Kai:
  Booming Blade  
 Hear my wrath!
  (1) Silt Runner Inciter 1    Bastard Sword:Ê

19 (d20)
+ 5 (IntBonus)
+ 3 (prof.)
= 27
Rolled 27 vs. AC
 

 —    Bastard Sword:Ê

8 (1[1d10]: 8)
+ 5 (IntBonus)
= 13
13 Force damage.  

Effect: If target is next to me and moves away, it takes 1d6 + con (1) thunder damage.


* SeanRoark rolls: 1d4 => 3




Malik-Kai:
  Aegis of Shielding  
 I mark 1 target in a burst 2 until I use the power again.
Effect: If marked target makes an attack that does not include me, it takes a -2 penalty to attack. If it hits and the mark is within 10 squares, an immediate interupt reduces any damage by 5+Con (1)


Dix von Wolfen has received initiative.




Dix von Wolfen:
  Mind Thrust  
 Horrible purple tentacles caress the head of Dix’s target.
  (5) Silt Runner Inciter 1    Staff:Ê

7 (d20)
+ 5 (IntBonus)
= 12
Rolled 12 vs. Will
 

 —    Staff:Ê

+ 9 (1d10)
+ 5 (IntBonus)
= 14
14 Psychic damage.  





Dix von Wolfen:
  Adept’s Insight (Aug 1)  
 ’I’m helping’
Augment (1): Remaining Power Points: 0 / 3.
Trigger: When you or an ally in burst makes an attack roll, saving throw, or skill check.
Effect: You add [1d4+1] to the triggering roll.


* dbatema rolls: 1d4+1 => 2 + 1 = 3




Silt Runner Inciter 1:
  Incite Frenzy  
Click to toggle Dominated on Selected Target(s)





Silt Runner Rager 4:
  Bone Spear  
  (1) Mad Merric    3 (d20)

+ 6 (6)
+ 2 (temp.)
= 11
Rolled 11 vs. AC
( Miss )
 

 —    12 (2d6+5)

= 12
12 damage.  





Silt Runner Inciter 1: Recharge: Rolled 2 vs. 6, and Psionic Detonation cannot be used this turn.
Recharge: Rolled 6 vs. SPECIAL, and Incite Fury cannot be used this turn.





Silt Runner Inciter 1: Recharge: Rolled 5 vs. 6, and Psionic Detonation cannot be used this turn.
Recharge: Rolled 5 vs. SPECIAL, and Incite Fury has been recharged!





Silt Runner Inciter 1:
  Incite Fury  
Click to toggle Dominated on Selected Target(s)





Silt Runner Rager 4:
  Bone Spear  
  (1) Mad Merric    11 (d20)

+ 6 (6)
+ 2 (temp.)
= 19
Rolled 19 vs. AC
( Miss )
 

 —    14 (2d6+5)

= 14
14 damage.  


Filk has received initiative.




Malik-Kai:
  Basic Attack (Melee)  
  (1) Silt Runner Inciter 1    Bastard Sword:Ê

6 (d20)
+ 2 (StrBonus)
+ 3 (prof.)
= 11
Rolled 11 vs. AC
 

 —    Bastard Sword:Ê

4 (1[1d10]: 4)
+ 2 (StrBonus)
= 6
6 damage.  





Filk:

  Guiding Strike  
 Kiel guides his ally’s strikes toward his opponent’s weak spot.
  (1) Silt Runner Inciter 1    Longsword:Ê

14 (d20)
+ 4 (ChaBonus)
+ 3 (prof.)
= 21
Rolled 21 vs. AC
 

 —    Longsword:Ê

8 (1[1d8]: 8)
+ 4 (ChaBonus)
= 12
12 damage.  

Hit: And the target takes a -2 penalty to the defense of my choice until the end of my next turn.





Silt Runner Rager 4: Recharge: Rolled 1 vs. SPECIAL, and Brutal Spear cannot be used this turn.





Silt Runner Rager 4:
  Bone Spear  
  (1) Mad Merric    7 (d20)

+ 6 (6)
+ 2 (temp.)
= 15
Rolled 15 vs. AC
( Miss )
 

 —    12 (2d6+5)

= 12
12 damage.  





Mad Merric:

  Basic Attack (Melee)  
  (4) Silt Runner Rager 4    Unarmed Strike:Ê

8 (d20)
+ 0 (StrBonus)
+ 3 (misc.)
= 11
Rolled 11 vs. AC
 

 —    Unarmed Strike:Ê

1 (1[1d8]: 1)
+ 0 (StrBonus)
= 1
1 damage.  


Mad Merric has received initiative.




Mad Merric:

  Five Storms  
  (1) Silt Runner Rager 4    Dagger (imp):Ê

8 (d20)
+ 5 (DexBonus)
= 13
Rolled 13 vs. Reflex
 

 —    Dagger (imp):Ê

+ 2 (1d8)
+ 5 (DexBonus)
= 7
7 damage.  

  (1) Silt Runner Rager 4    Dagger (imp):Ê

7 (d20)
+ 5 (DexBonus)
= 12
Rolled 12 vs. Reflex
 

 —     





Mad Merric:

  Iron Soul Flurry of Blows : target takes 5 damage and cannot shift or make opportunity attacks  


Kiel has received initiative.

Malik-Kai has received initiative.




Malik-Kai:
  Windwalker  
 Etherial and floating through enemy lines.
Effect: Fly 8 squares. If you don’t end your move on solid ground, you float to the ground without taking damage.





Malik-Kai:
  Booming Blade  
 Hear my wrath!
  (1) Silt Runner Rager 4    Bastard Sword:Ê

3 (d20)
+ 5 (IntBonus)
+ 3 (prof.)
= 11
Rolled 11 vs. AC
 

 —    Bastard Sword:Ê

7 (1[1d10]: 7)
+ 5 (IntBonus)
= 12
12 Force damage.  

Effect: If target is next to me and moves away, it takes 1d6 + con (1) thunder damage.





Malik-Kai:
  Aegis of Shielding  
 I mark 1 target in a burst 2 until I use the power again.
Effect: If marked target makes an attack that does not include me, it takes a -2 penalty to attack. If it hits and the mark is within 10 squares, an immediate interupt reduces any damage by 5+Con (1)


Dix von Wolfen has received initiative.




Dix von Wolfen:
  Mind Thrust  
 Horrible purple tentacles caress the head of Dix’s target.
  (3) Silt Runner Rager 4    Staff:Ê

2 (d20)
+ 5 (IntBonus)
= 7
Rolled 7 vs. Will
 

 —    Staff:Ê

+ 3 (1d10)
+ 5 (IntBonus)
= 8
8 Psychic damage.  


Filk has received initiative.




Filk:

  Guiding Strike  
 Kiel guides his ally’s strikes toward his opponent’s weak spot.
  (1) Silt Runner Rager 4    Longsword:Ê

7 (d20)
+ 4 (ChaBonus)
+ 3 (prof.)
= 14
Rolled 14 vs. AC
 

 —    Longsword:Ê

1 (1[1d8]: 1)
+ 4 (ChaBonus)
= 5
5 damage.  

Hit: And the target takes a -2 penalty to the defense of my choice until the end of my next turn.





dbatema:

WILL!





Filk:

Reflex!





Silt Runner Rager 4: Recharge: Rolled 3 vs. SPECIAL, and Brutal Spear cannot be used this turn.





Filk:

  Basic Attack (Melee)  
  (7) Silt Runner Rager 4    Longsword:Ê

16 (d20)
+ 0 (StrBonus)
+ 3 (prof.)
= 19
Rolled 19 vs. AC
 

 —    Longsword:Ê

4 (1[1d8]: 4)
+ 0 (StrBonus)
= 4
4 damage.  





Mad Merric:

  Basic Attack (Melee)  
  (7) Silt Runner Rager 4    Unarmed Strike:Ê

17 (d20)
+ 0 (StrBonus)
+ 3 (misc.)
= 20
Rolled 20 vs. AC
 

 —    Unarmed Strike:Ê

1 (1[1d8]: 1)
+ 0 (StrBonus)
= 1
1 damage.  





Malik-Kai:
  Basic Attack (Melee)  
  (3) Silt Runner Rager 4    Bastard Sword:Ê

8 (d20)
+ 2 (StrBonus)
+ 3 (prof.)
= 13
Rolled 13 vs. AC
 

 —    Bastard Sword:Ê

4 (1[1d10]: 4)
+ 2 (StrBonus)
= 6
6 damage.  


Mad Merric has received initiative.




Mad Merric:

  Steel Wind Move : drop mark. move 8.  


Kiel has received initiative.

Malik-Kai has received initiative.




Malik-Kai:
  Basic Attack (Melee)  
  (1) Silt Runner Rager 4    Bastard Sword:Ê

14 (d20)
+ 2 (StrBonus)
+ 3 (prof.)
= 19
Rolled 19 vs. AC
 

 —    Bastard Sword:Ê

10 (1[1d10]: 10)
+ 2 (StrBonus)
= 12
12 damage.  





Dix von Wolfen: You seem trustworthy





Filk:

and thank you for saving me!





Malik-Kai:
  15 (d20)

+ 0 (? Lvl)
+ -1 (WisBonus)
+ 5 (training, racial, etc.)
= 19
Perception: Rolled 19.





Filk:

  12 (d20)

+ 0 (? Lvl)
+ 4 (ChaBonus)
+ 5 (training, racial, etc.)
= 21
Bluff: Rolled 21.





Filk:

oh, I’m trustworthy, all right!





Dix von Wolfen: Now I don’t believe you.





Dix von Wolfen: We’re going to have try-outs





Filk:

Took a short rest.
Gained 10 HP. Spent a healing surge.
HP: 21 / 26 — Surges: 3 / 9 — APs: 0 — Daily Items: 1





Dix von Wolfen:
  Second Wind  
      I can spend a healing surge to regain +6 hit points, and I get +2 to all defenses until start of next turn.  
Click to toggle Used Second Wind Bonus (defense) on Selected Target(s)





Mad Merric:

Took a short rest.
Gained 18 HP. Spent 2 healing surges.
HP: 29 / 30 — Surges: 7 / 13 — APs: 1 — Daily Items: 2





Malik-Kai: Took a short rest.
Gained 13 HP. Spent a healing surge.
HP: 28 / 28 — Surges: 6 / 11 — APs: 0 — Daily Items: 2





Dix von Wolfen: Gained 10 HP. Spent a healing surge.
HP: 11 / 25 — Surges: 5 / 7 — Power Points: 0 / 3 — APs: 0 — Daily Items: 1





Dix von Wolfen: Took a short rest.
Gained 12 HP. Spent 2 healing surges.
HP: 23 / 25 — Surges: 3 / 7 — Power Points: 3 / 3 — APs: 0 — Daily Items: 1





Malik-Kai:
  18 (d20)

+ 0 (? Lvl)
+ -1 (WisBonus)
+ 5 (training, racial, etc.)
= 22
Perception: Rolled 22.





Dix von Wolfen: This could be our base…or a lair!





Filk:

89





Malik-Kai:
  4 (d20)

+ 0 (? Lvl)
+ -1 (WisBonus)
+ 5 (training, racial, etc.)
= 8
Perception: Rolled 8.








Malik-Kai:
  12 (d20)

+ 0 (? Lvl)
+ 0 (ChaBonus)
+ 0 (training, racial, etc.)
= 12
Diplomacy: Rolled 12.





Malik-Kai:
  4 (d20)

+ 0 (? Lvl)
+ -1 (WisBonus)
+ 2 (training, racial, etc.)
= 5
Nature: Rolled 5.




</body>
</html>

2nd session log

Dark Sun joshuawdavidson